![]() This setting can be useful for worn sticks that cannot maintain a constant position. Square Stick - Roundness option value Fuzzįuzz specifies the minimum number of units the analog stick moves before the output is registered as changed in the mapper. The following post has pictures explaining this better than words can do. You can tweak how DS4Windows smooths out the output value of LS/RS stick corners by tweaking Square Stick setting and 0.5 roundness value. This might be an issue especially in games where LS/RS stick is re-mapped as digital d-pad keys. This means that the 1.0 output value of the axis starts to move slightly towards 0.0 value. Normally when LS/RS stick is fully extended to one direction (N/S/E/W compass directions) and you start to move move the stick along the vertical or horizontal axis side ways (NW/NE/SW/NE compass directions) the output value of LS/RS stick follows an arc curve. To some degree it is possible to achieve similar results just using the custom output curve setting than using dead-zone, sensitivity and max zone settings together to tweak the output curve of an analog axis. In practice bezier curve supports both easein and easeout curves (or both at the same time). The custom option uses bezier curve to tweak the output curve. Quadratic: Slow easein curve (easein quadratic).Ĭubic: Very slow easein curve (easein cubic).Įaseout quad: Fast in, but the curve gets slower towards the end of the curve.Įaseout cubic: Very fast in, but slow easeout.Ĭustom: User customized output curve (a graphical web app to draw the curve) Enhanced Precision: Slower output curve in the beginning, but gets faster towards the end of the curve.
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